Language: NOR | ENG

Game Technology and Simulation

  • Duration: Spring semester (Jan-June), Fall semester (Aug-Dec)
  • Exchange student
  • ECTS 30/60 ECTS
  • Application period Nomination deadline: April 15th/October 1st. Application deadline: May 1st/October 15th.

This programme is suitable for candidates who are interested in programming for computer games and have good computer skills. If you wish to work with computer game development and want to learn more about informatics, computer science, computer programming, system thinking and game design, this is the programme for you!

Exchange students from our partner universities have the possibility to select individual courses from this programme. To follow the full 3-year programme, a B2 level in Norwegian language is required.

About the programme

The programme is suited for those with an interest in graphics, programming, design and visualization, and who want to combine artistic creativity and advanced programming to develop computer games. The program focuses on developing both the technical and creative abilities of the students, and teaches techniques for building visual systems and developing software for both creative industries and engineering fields.

Game technology covers a vast area, including simulation, system analyses, programming, game design and mathematics and evolve into complex software systems. Society requires competent professionals with knowledge of the latest technology, dissemination of information, interactive processes, system understanding, and game design for different user groups.   

The Bachelor's programme in Game Technology and Simulation provides a solid vocational and academic education. Through in-depth studies in computer science combined with cross-disciplinary game projects, students will become skilled game- and software developers and be able to solve problems, think holistically, understand and communicate at all levels throughout the whole development process. Certain courses in the programme introduce entrepreneurship, with the purpose to prepare students for working life as employees or entrepreneurs with their own business.

This is an exchange programme

Exchange students from our partner institutions can select individual courses from the whole programme. Courses can be combined based on personal preferences. 

Apart from elective courses we offer a complete Bachelor's Programme in Game Technology and Simulation. This requires a B2 level in Norwegian language. For more information about Norwegian education, please visit  The Norwegian Universities and Colleges Admission Service.


Practical information

All courses in this programme are eligible for exchange students. We will assist in creating a learning agreement tailored to the students' preferences and abilities, and to avoid scheduling conflicts. 

Some courses require prerequisite knowledge. Please refer to the  Curriculum 2021/2022 providing specfic information for each course. The normal workload for one semester is 30 ECTS.

It is expected that the students have their own laptops with updated software that fulfil given requirements. The computer and system requirements are outlined in this document. For questions regarding equipment and software, please email 

You will learn this

A candidate who has completed the programme has the following total learning outcomes, defined by knowledge, skills and general competence: 


The candidate 

  • has knowledge of the history of today's gaming, media and communications society 
  • has knowledge of critical thinking, communication and problem solving related to interactive systems
  • has knowledge about computer system development
  • has knowledge of the academic subjects that provide the foundation for game technology and simulation
  • has knowledge of national and international research and development work of relevance to game technology and simulation, and knows how to update their knowledge in the field
  • has knowledge about how to use different types of digital tools effectively and systematically 


The candidate 

  • is able to use development methods and processes, from idea to finished product  
  • is familiar with technology subjects like programming, mathematics, networks and databases (cloud systems)  
  • understands the pipeline in a game production process, from asset production to game engine setup
  • is able to reflect on their own professional practice and adapt it under supervision
  • is able to apply professional knowledge and relevant results from research and development work within the information science subjects that provide a foundation for interactive production
  • is able to find, evaluate, use and make reference to relevant research and development work, artistic development work and other academic material
  • is able to apply critical thinking, logic, communication and problem solving
  • is able to solve technological problems creatively – a skill which is fundamental for fostering new thinking and innovation 

General competence 

The candidate 

  • is able to plan and execute varied tasks and projects over an extended period of time, both individually and as part of a group, and in accordance with ethical requirements and guidelines 
  • has an understanding of relevant issues of professional ethics, and is able to contribute to a professional community
  • is able to inspire and facilitate entrepreneurship, new thinking and innovation, and the involvement of local businesses and employers, cultural institutions and civil society in general
  • is able to communicate key academic material orally and in writing, take part in professional discussions within the subject area and share their knowledge and experience with others


Course list

Studiepoeng År 1 År 2 År 3

What does it cost?

This programme is free for exchange students from our partner institutions. Full degree students have to pay a semester fee of approximately NOK 1000,-. To obtain a study permit, sufficient money for subsistence is required. Please refer to the Norwegian Directorate of Immigration (UDI) for more information.

Why study at The Game School in Hamar?

Hamar is considered the game capital of Norway, hosting many companies specializing in game development. The Game School brings together a large interdisciplinary academic community within the fields of game technology, simulation, virtual reality, augmented reality, animation and digital art, and is part of the Faculty of Audiovisual Media and Creative Technologies. The faculty collaborates closely with local, national and international industry.

The Game School is situated at  Hamar campus. Hamar is the largest city in Innlandet county, and has a central and idyllic location along the banks of Norway's largest lake, Mjøsa, close to the capital city and Oslo airport. The campus is conveniently located in the city center. The local region has several historical sites and offers a large variety of cultural events and outdoor activities. Hamar is the proud host for the yearly VR/AR/XR conference,   The Nordic VR Forum, and for the largest annual computer gathering in Norway,   The Gathering.

Would you like to apply?

This programme is primarily available for exchange students coming from our partner institutions. Contact the international office at your home institution to find out if you are eligible for exchange studies at Inland Norway University of Applied Sciences. Please notice that applications can be submitted for one campus only.  Application procedure and documents

Degree seeking students should follow the application instructions given by The Norwegian Universities and Colleges Admission Service. Please pay attention to the  Language requirements.