Language: NOR | ENG

Game Technology and Simulation

  • Duration: Spring semester (Jan-June), Fall semester (Aug-Dec)
  • Exchange student
  • ECTS 30/60 ECTS
  • Application period Nomination deadline: April 15th/October 1st. Application deadline: May 1st/October 15th.
  • You are creative and have good computer skills
  • You have an interest in drawing, conseptual arts and motion graphics
  • You want to work with special effects, 3D-modelling, and digital content composition

About the programme

The program is suited for those with an interest in graphics, programming, design and visualization, and who want to combine artistic creativity and advanced programming to develop computer games. The program focuses on developing both the technical and creative abilities of the students, and teaches techniques for building visual systems and developing software for both creative industries and engineering fields.

Game technology covers a vast area, including simulation, system analyses, programming, game design and mathematics and evolve into complex software systems. Society requires competent professionals with knowledge of the latest technology, dissemination of information, interactive processes, system understanding, and game design for different user groups.   

The Bachelor's program in Game Technology and Simulation provides a solid vocational and academic education. Through in-depth studies in computer science combined with cross-disciplinary game projects, students will become skilled game- and software developers and be able to solve problems, think holistically, understand and communicate at all levels throughout the whole development process.

This is an exchange programme

Exchange students can select individual courses from the whole programme. Courses can be combined based on personal preferences. 

All courses are eligible, but some courses may collide. We will assist in creating a learning agreement tailored to the student. Please note that some courses require prerequisite knowledge. 

Apart from elective courses we offer a complete Bachelor Programme in Game Technology and Simulation. This requires a B2 level in Norwegian language. For more information about Norwegian education, please visit  The Norwegian Universities and Colleges Admission Service.

Why study Game Technology and Simulation in Hamar?

Hamar is the game capital of Norway, with many companies specializing in game development. The Game School collaborates with local, national and international industry. Certain courses in the program also introduce entrepreneurship, and their purpose is to prepare students for working life as employees or entrepreneurs with their own business. 

The Game School is part of the Faculty of Audiovisual Media and Creative Technologies, which brings together a large interdisciplinary academic community within the fields of game technology, simulation, animation and digital art. 

The Game School is situated at  campus Hamar. Hamar is the largest city in Innlandet county, and has an idyllic location along the banks of Norway's largest lake, Mjøsa. The campus is conveniently located in the city center. Hamar has a central location not far from the capital city, Oslo, and is about an hour drive from the national airport. The area has several historical sites and offers a large variety of cultural events and outdoor activities, from skiing in Gåsbu to kayaking on Lake Mjøsa.

Practical information

Students can select individual courses from the whole programme. 30 ECTS is the expected workload for one semester. All courses are eligible, but some courses may collide. Please note that some courses require prerequisite knowledge. We will individually adapt the learning agreement to the student's preferences and abilities.


Computer and software requirements:

It is expected that the students have their own laptop that fulfills given requirements, with updated software. The requirements is outlined in this document:   Computer and system requirements. INN can assist students with advice on computer equipment and software. For questions regarding equipment and software, please email 


Course list

Studiepoeng År 1 År 2 År 3

Learning outcome

A candidate who has completed the programme has the following total learning outcomes, defined by knowledge, skills and general competence: 


The candidate 

  • has knowledge of the history of today's gaming, media and communications society 
  • has knowledge of critical thinking, communication and problem solving related to interactive systems
  • has knowledge about computer system development
  • has knowledge of the academic subjects that provide the foundation for game technology and simulation
  • has knowledge of national and international research and development work of relevance to game technology and simulation, and knows how to update their knowledge in the field
  • has knowledge about how to use different types of digital tools effectively and systematically 


The candidate 

  • is able to use development methods and processes, from idea to finished product  
  • is familiar with technology subjects like programming, mathematics, networks and databases (cloud systems)  
  • understands the pipeline in a game production process, from asset production to game engine setup
  • is able to reflect on their own professional practice and adapt it under supervision
  • is able to apply professional knowledge and relevant results from research and development work within the information science subjects that provide a foundation for interactive production
  • is able to find, evaluate, use and make reference to relevant research and development work, artistic development work and other academic material
  • is able to apply critical thinking, logic, communication and problem solving
  • is able to solve technological problems creatively – a skill which is fundamental for fostering new thinking and innovation 

General competence 

The candidate 

  • is able to plan and execute varied tasks and projects over an extended period of time, both individually and as part of a group, and in accordance with ethical requirements and guidelines 
  • has an understanding of relevant issues of professional ethics, and is able to contribute to a professional community
  • is able to inspire and facilitate entrepreneurship, new thinking and innovation, and the involvement of local businesses and employers, cultural institutions and civil society in general
  • is able to communicate key academic material orally and in writing, take part in professional discussions within the subject area and share their knowledge and experience with others

Admission requirements

General university and college admissions certification or approved real competence and Mathematics R1 (S1 and S2).

Read more about admission

More information


Free for Exchange Students