Language: NOR | ENG

Animation and Digital Art

  • Duration: Spring semester (Jan-Jun), Fall semester (Aug-Dec)
  • Exchange student
  • ECTS 30/60 ECTS
  • Application period Nomination deadline: April 15th/October 1st. Application deadline: May 1st/October 15th.
  • You are creative and have good computer skills
  • You have an interest in drawing, concept art and motion graphics
  • You want to work with animation, 3D-modeling, and digital content creation

About the programme

The courses in this programme teaches you to create an illusion of life and movement. We offer various courses within the fields of 3D-modeling, animation, motion graphics and digital art. You will learn how to turn ideas into reality by creating motion and special effects for animated stories, movies, video games and advertisement. In selected courses students are given the opportunity to gain experience working in interdisciplinary teams with students from other related programs.

Animation and digital art play an important role in the contemporary world, and in the future, they will play an increasingly important role in teaching and education, entertainment, art, industry and science. Animation and digital art are important elements in everything from computer games, animated films, mobile phones, special effects in films and games, digital installations, Internet applications, art, architectonic and interactive simulations, advertising on TV and the internet. 

This is an exchange programme

Exchange students can select individual courses from the whole programme. Courses can be combined based on personal preferences. 

All courses are eligible, but some courses may collide. We will assist in creating a learning agreement tailored to the student. Please note that some courses require prerequisite knowledge. 

Apart from elective courses we offer a complete Bachelor Programme in Animation and Digital Art. This requires a B2 level in Norwegian language. For more information about Norwegian education, please visit The Norwegian Universities and Colleges Admission Service.

Why study Animation and Digital Art in Hamar?

Hamar is the game capital of Norway, with many companies specializing in game development. The Game School collaborates with local, national and international industry. Certain courses in the program also introduce entrepreneurship, and their purpose is to prepare students for working life as employees or entrepreneurs with their own business. 

The Game School is part of the Faculty of Audiovisual Media and Creative Technologies, which brings together a large interdisciplinary academic community within the fields of game technology, simulation, animation and digital art. 

The Game School is situated at campus Hamar. Hamar is the largest city in Innlandet county, and has an idyllic location along the banks of Norway's largest lake, Mjøsa. The campus is conveniently located in the city center. Hamar has a central location not far from the capital city, Oslo, and is about an hour drive from the national airport. The area has several historical sites and offers a large variety of cultural events and outdoor activities, from skiing in Gåsbu to kayaking on Lake Mjøsa.

Practical information

Students can select individual courses from the whole programme. 30 ECTS is the expected workload for one semester. All courses are eligible, but some courses may collide. Please note that some courses require prerequisite knowledge. We will individually adapt the learning agreement to the student's preferences and abilities.


Computer and software requirements:

It is expected that the students have their own laptop that fulfills given requirements, with updated software. The requirements is outlined in this document:  Computer and system requirements. INN can assist students with advice on computer equipment and software. For questions regarding equipment and software, please email 


Course list

Studiepoeng År 1 År 2 År 3

3D-arts & 3D-generalisation specialization courses

Studiepoeng År 1 År 2 År 3

Animation specialization courses

Studiepoeng År 1 År 2 År 3

Digital art specialization courses

Studiepoeng År 1 År 2 År 3

Learning outcome

A candidate who has completed the program has the following total learning outcomes, defined by knowledge, skills and general competence:


The candidate

  • is acquainted with the history of the current forms of animation, digital forms of art, and the media and communications society
  • has knowledge of 3D-animation related to film, computer games, and interactive productions
  • has knowledge of 3D-modelling and rigging for production of content components for film, computer games, and interactive productions
  • has knowledge of production associated with art-related digital and interactive media products
  • has knowledge of critical thinking, communication and problem solving related to aesthetic art and interactive products
  • is acquainted with national and international research and development work and artistic development work of relevance to animation and digital art, and knows how to update his/her knowledge in the field


The candidate

  • is fully conversant with and is able to use relevant professional tools, methods and theory in design, drawing, modelling, composition, dramaturgy, simple sound design and video editing, 3D-modelling and 3D-animation     
  • is fully conversant with design processes from idea to end product
  • is able to apply professional knowledge and relevant results from research and development work that provide a foundation for production of animation and interactive aesthetic productions
  • is able to reflect on his/her own professional practice and adapt it under supervision
  • is able to find, evaluate, use and refer to relevant research and development work, artistic development work and other pertinent academic material
  • is fully conversant with critical thinking, logic within the subject area, communication and problem solving
  • is able to work creatively with the arts/animation in problem solving

General competence

The candidate

  • is able to plan and execute varied tasks and projects over an extended period of time, alone and as part of a group, and in accordance with ethical requirements and guidelines
  • has an understanding of relevant issues of professional ethics, and is able to contribute to a professional community
  • is able to inspire and facilitate entrepreneurship, new thinking and innovation, and the involvement of local working, social and cultural life
  • is able to disseminate key academic materials orally and in writing, take part in professional discussions within the subject area and share his/her knowledge and experiences with others

Admission requirements

The admission requirement is general university and college admissions certification or admission on the grounds of approved real competence, and an entrance examination.

Entrance examination

The entrance examination consists of a video that shows a portfolio and two tasks that have been assigned in advance, as well as a description of the person's work, interests, background, expectations and motivation. The entrance examination is submitted electronically using a form.


Relevant applicants who have passed the entrance examination and achieved general university and college admissions certification may be invited for an interview for further evaluation before fully admitted to the program.

Read more about admission

More information


Free for Exchange students