- You are interested in Creative Art and/or Technology
- You wish to develop your skills in digital content Production
- You have a background in Game Technology, 3D Animation, Digital Art, Computer Science or similar fields
- Duration: 1 year
- Full degree student
- ECTS 60 ECTS
- Application period Application deadline: February 1st (applicants outside EU/EEA) or April 15th (applicants from EU/EEA and the Nordic countries)
The programme immerse students directly into a professional context through real world projects. A problem-based teaching approach promotes entrepreneurial thinking and knowledge.
The students get the skills needed to be successful in creating Virtual Reality and Augmented Reality content for industry and education. These skills will also enable students to work in fields like architecture and product visualization, game creation, multimedia design, and broadcast media. The education also provides knowledge that may form a basis for continued work in the education sector and in research and developing work.
The study programme provides competence in combining relevant up to date digital tools, techniques, methods, forms of expression and concepts relating to creative processes in VR and AR production. The programme also provides good specialisation in a field, but at the same time also broad knowledge to make the students more attractive for working life and equipped for the technological future.
The program focuses on content creation for edutainment, industry and education. The education give the applicants opportunity to work on the next generation of edutainment solutions that combine innovative entertainment concepts with the world’s leading VR and AR knowledge transfer software. To develop mission critical training applications for areas such as Energy, Medical and Industrial and developing new virtual labs, leads pilot prosejkts and roll-out virtual 3D learning enviroments.
Please note that this program might not be offered in 2021 should HINN get the programme Master in Game Development and Interactive Simulations recognized by NOKUT. Applicants to this programme will then be invited to apply to that Master programme instead.
How to apply?
Apply through our local admission service using the code 6452 (or 6450 for non EU/EEA applicants). Click the Apply button on this page to proceed.
Phone: + 47 62 43 00 04 (Opening hours: 10:00 - 14:00 CET)
Application deadline for applicants outside the EU/EEA/Nordic countries is February 1st in the same year of starting the study program.
Application deadline for applicants from the EU/EEA/Nordic countries is April 15th in the same year of starting the study program.
The lectures are in English. The programme is one year full time at Hamar and is organized in two semesters, where the first semester consist of 5 courses focusing on drilling in the VR/AR production pipeline. Semester 2 is organized as a practical work placement, where students work on real projects in collaboration with the industry.
- A Norwegian bachelor’s degree or an education recognized as being equivalent to a Norwegian bachelor’s degree.
- Your degree from higher education must include at least 80 ECTS credits or equivalent in game technology, 3D Animation, digital art, computer science, game design or similar fields
English Language requirements
Applicants must document their proficiency in English at a certain level.
The English language requirements applies to all except applicants native to UK, Canada, Ireland, New Zealand, Australia or the nordic countries, who are not required to document any language proficiency.
You will find the list of accepted courses and minimum scores accepted here.
Based on the application, applicants who meet the admission criteria could be invited for an admission interview for further approval. Candidates will be selected based on their qualifications and experience, and outcomes of the formal interview when conducted. Candidates are responsible of their own application and interview costs.
On successful completion of the study programme, a student has the following total learning outcome defined in terms of knowledge, skills and general competence:
- has knowledge of Virtual Reality and Augmented Reality
- has knowledge of production pipelines in a corporate setting
- has specialised knowledge of the production of content for VR and AR productions
- has in depth knowledge of critical thinking, communication and problem solution linked to content development
- knows of national and international research and development work that is relevant for VR and AR development
- has advanced knowledge of 3D content creation
- can master and apply relevant professional tools, methods and theory for VR and AR content creation
- can master design processes from idea to end product
- can apply professional knowledge and relevant results from research and development work underlying VR and AR productions
- can to reflect on his/her own professional performance and adjust it under supervision
- can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material
- can master critical thinking, logic, communication and problem solution
- can work creatively and use relevant methods for content production in problem solution
- can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines
- has insight into relevant professional and work ethical issues, and is able to contribute to a professional community
- can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life
- can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others
5 studiepoeng S1(H)
8 studiepoeng S1(H)
7 studiepoeng S1(H)
5 studiepoeng S1(H)
5 studiepoeng S1(H)
30 studiepoeng S2(V)