Language: NOR | ENG

Add On Programme in Virtual Reality and Augmented Reality

  • Duration: 1 year
  • Full degree student
  • ECTS 60 ECTS
  • Application period Application deadline: 1st February (applicants outside EU/EEA) / open for applicants from EU/EEA

This programme is suitable for candidates who are interested in producing content for new technologies as Virtual and Augmented Reality, and possess skills within Digital Arts and/or Technology.



About the programme

The programme immerse students directly into a professional context through real world projects. A problem-based teaching approach promotes entrepreneurial thinking and knowledge.

The students get the skills needed to be successful in creating Virtual Reality and Augmented Reality content for industry and education. These skills will also enable students to work in fields like architecture and product visualization, game creation, multimedia design, and broadcast media. The education also provides knowledge that may form a basis for continued work in the education sector and in research and development work.

The study programme provides competence in combining relevant up to date digital tools, techniques, methods, forms of expression and concepts relating to creative processes in VR and AR production. The programme provides good specialisation in a field, but at the same time also broad knowledge to make the students more attractive for working life and equipped for the technological future. This interdisciplinarity will prepare students to work within every area of VR/AR industry production.

The programme focuses on content creation for edutainment, industry and education. The education gives the applicants opportunity to work on next generation edutainment solutions, combining innovative entertainment concepts with the world’s leading VR and AR knowledge transfer software. The students can work on projects to develop training applications for a variety of areas such as Energy-, Medical-, Cultural- and other industries, developing  new virtual labs, leads pilot projects and rolling out virtual 3D learning environments.

Admissions office


Phone: + 47 62 43 00 04 (Opening hours: 10:00 - 14:00 CET)


Application deadline for applicants outside the EU/EEA/Nordic countries is February 1st. 

Application deadline for applicants from the EU/EEA/Nordic countries is April 15th.

Documentation requirements

English requirements for VR/AR


How to apply

Apply through our local admission service using the code 6450 (for applicants outside the EU/EEA/Nordic countries) or 6452 (for applicants from the EU/EEA/Nordic countries). Click the Apply button on this page to proceed.

Practical information

The programme is a one year full time study and is organized in two semesters; August - December and January - June. The first semester consists of 5 courses focusing on project management and the VR/AR production pipeline. During the second semester, the students work on real world projects in collaboration with the industry as a form of professional practice. All lectures are taught in English.

All AR/VR students must aquire their own VR headset before​ the programme starts. This is to minimise the students having to share headset among each other, especially in the current situation. The VR headset must have Oculus Quest 1 or 2. International students can either buy it from their home country or they can buy here in Norway. Questions about equipment can be sent to 

Admission requirements

  • A Norwegian bachelor’s degree or an education recognized as being equivalent to a Norwegian bachelor’s degree.
  • Your degree from higher education must include at least 80 ECTS credits or equivalent in game technology, 3D Animation, digital art, computer science, game design or similar fields


English Language requirements

Applicants must document their proficiency in English at a certain level.

The English language requirements applies to all except applicants native to UK, Canada, Ireland, New Zealand, Australia or the nordic countries, who are not required to document any language proficiency.

You will find the  list of accepted courses and minimum scores accepted here.


Based on the application, applicants who meet the admission criteria could be invited for an admission interview for further approval. Candidates will be selected based on their qualifications and experience, and outcomes of the formal interview when conducted. Candidates are responsible of their own application and interview costs.

Read more about admission

You will learn this

On successful completion of the study programme, a student has the following total learning outcome defined in terms of knowledge, skills and general competence:


The student

  • has knowledge of Virtual Reality and Augmented Reality
  • has knowledge of production pipelines in a corporate setting
  • has specialised knowledge of the production of content for VR and AR productions
  • has in depth knowledge of critical thinking, communication and problem solution linked to content development
  • knows of national and international research and development work that is relevant for VR and AR development
  • has advanced knowledge of  3D content creation


The student

  • can master and apply relevant professional tools, methods and theory for VR and AR content creation
  • can master design processes from idea to end product
  • can apply professional knowledge and relevant results from research and development work underlying VR and AR productions
  • can to reflect on his/her own professional performance and adjust it under supervision
  • can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material
  • can master critical thinking, logic, communication and problem solution
  • can work creatively and use relevant methods for content production in problem solution

General competence

The student

  • can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines  
  • has insight into relevant professional and work ethical issues, and is able to contribute to a professional community
  • can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life
  • can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others

What does it cost?

There is no tuition. All students have to pay a semester fee of approximately NOK 1000,-. For more details please see the semester fee information on our webpages. To obtain a Norwegian study permit, sufficient money for subsistence is required. Please refer to the Norwegian Directorate of Immigration (UDI) for more information.

Why study Virtual Reality at The Game School in Hamar?


Foto: Høgskolen i Innlandet

Hamar is considered the game capital of Norway, hosting many companies specializing in game development. The Game School brings together a large interdisciplinary academic community within the fields of game technology, simulation, virtual reality, augmented reality, animation and digital art, and is part of the Faculty of Audiovisual Media and Creative Technologies. We collaborate closely with local, national and international industry, such as Making View, VRINN, Hamar Game Collective, Innlandet Hospital, and more. Through the coursework, students will contribute to the local community by developing VR/AR applications for municipalities, cultural institutions, festivals, and similar.

The Game School is situated at   Hamar campus. Hamar is the largest city in Innlandet county, and has a central and idyllic location along the banks of Norway's largest lake, Mjøsa, close to the capital city and Oslo airport. The campus is conveniently located in the city center. The local region has several historical sites and offers a large variety of cultural events and outdoor activities. Hamar is the proud host for the yearly VR/AR/XR conference,  The Nordic VR Forum, and for the largest annual computer gathering in Norway,  The Gathering.