Add-On programme in Augmented and Virtual Reality

  • Duration: 1 year
  • Full degree student
  • ECTS 60 ECTS
  • Application period 1st of February for applicants outside of the EU/EEA/Nordic countries, 15th of April for EU/EEA/Nordic applicants
  • You are interested in Creative Art and/or Technology
  • You wish to develop their skills in digital content Production
  • You have a background in Game Technology, 3D Animation, Digital Art, Computer Science or similar fields

About the programme

The programme immerse students directly into a professional context through real world projects. A problem-based teaching approach promotes entrepreneurial thinking and knowledge.

The students get the skills needed to be successful in creating Virtual Reality and Augmented Reality content for industry and education. These skills will also enable students to work in fields like architecture and product visualization, game creation, multimedia design, and broadcast media. The education also provides knowledge that may form a basis for continued work in the education sector and in research and developing work.

The study programme provides competence in combining relevant up to date digital tools, techniques, methods, forms of expression and concepts relating to creative processes in VR and AR production. The programme also provides good specialisation in a field, but at the same time also broad knowledge to make the students more attractive for working life and equipped for the technological future.

The program focuses on content creation for edutainment, industry and education. The education give the applicants opportunity to work on the next generation of edutainment solutions that combine innovative entertainment concepts with the world’s leading VR and AR knowledge transfer software. To develop mission critical training applications for areas such as Energy, Medical and Industrial and developing new virtual labs, leads pilot prosejkts and roll-out virtual 3D learning enviroments.

Admission office

E-mail:  admission@inn.no

Phone: + 47 62 43 00 04 (Opening hours: 10:00 - 14:00 CET)

Deadlines

Application deadline for applicants outside the EU/EEA/Nordic countries is February 1st in the same year of starting the study program.

Application deadline for applicants from the EU/EEA/Nordic countries is April 15th in the same year of starting the study program.

In Norwegian - Add-on program in AR/VR.

Practical information

The lectures are in English. The programme is one year full time at Hamar and is organized in two semesters, where semester 1 consist of 4 courses focusing on drilling in the VR/AR production pipeline. Semester 2 is organized as a practical work placement, where students work on real project in collaboration with EON Reality, the leaders in VR/AR based knowledge transfer, through the Interactive digital center (IDC) Eon Norway.

Find the Study Plan for 2017/2018 here.

Learning outcome

 On successful completion of the study programme, a student has the following total learning outcome defined in terms of knowledge, skills and general competence:

Knowledge

The student

  • has knowledge of Virtual Reality and Augmented Reality
  • has knowledge of production pipelines in a corporate setting
  • has specialised knowledge of the production of content for VR and AR productions
  • has in depth knowledge of critical thinking, communication and problem solution linked to content development
  • knows of national and international research and development work that is relevant for VR and AR development
  • has advanced knowledge of  3D content creation

Skills

The student

  • can master and apply relevant professional tools, methods and theory for VR and AR content creation
  • can master design processes from idea to end product
  • can apply professional knowledge and relevant results from research and development work underlying VR and AR productions
  • can to reflect on his/her own professional performance and adjust it under supervision
  • can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material
  • can master critical thinking, logic, communication and problem solution
  • can work creatively and use relevant methods for content production in problem solution

General competence

The student

  • can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines  
  • has insight into relevant professional and work ethical issues, and is able to contribute to a professional community
  • can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life
  • can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others  

Admission requirements

 To enter the programme, you are required to confirm the achievement of

  • A Norwegian bachelor’s degree or an education recognized as being equivalent to a Norwegian bachelor’s degree.

Your degree from higher education must include:

The equivalent of at least 80 ECTS credits in game technology, 3D Animation, digital art, computer science, game design or similar fields.

English language requirement

All non-native English speakers must provide official documentation of English language proficiency at a high level.

See complete language requirements 

 

Interview

Based on the application, those applicants who meet the admission criteria will be invited for an admission interview. Candidates will be selected based on their qualifications and experience, and outcomes of the formal interview. Candidates are responsible of their own application and interview costs.

More on application and admission

More information

Price

No tuition, but semester fee is required