Once the student has passed the course, he/she will have achieved the following learning outcomes:
has broad knowledge of animation concepts & styles
has knowledge of character development
has knowledge of acting and dramaturgy for animation
has knowledge of the process of using motion capture to create animation
is able to create credible and appealing animation
is able to use dramaturgical analysis around acting and critical evaluation of animation
is able to animate diverse styles, such as classic cartoony, and realistic animations
is able to use advanced visual storytelling
has insight into advanced animation and storytelling and can participate in artistic and academic discussions.
has capability to prepare and apply animation into game productions.
has insight to different animation styles
advanced body mechanics
advanced visual storytelling
advanced character development
classic cartoon animation
Teaching and working methods
The course is organized as a combination of lectures, practical exercises, regular submissions, self-study and supervision.
2–5 individual assignments
1 group assignment attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
2 individual folder assignments where at least one must be prepared for the Degree show. Each assignment counts 50% of the final grade
Alphabetical grades are used on degree from A to F, with E as the lowest passing grade.