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ADK2900 Bachelor thesis

Learning outcomes

Once the student has completed his/her qualification, he/she will have achieved the following learning outcomes:

Knowledge:

The student

  • has knowledge of presentation techniques
  • has knowledge of the different roles in a project team, what makes the team work well, his/her role in a creative project and planning a project
  • has knowledge of group processes, conflict resolution and good leadership strategies in a project
  • has knowledge about the different phases in a production
  • is acquainted with value creation on creative projects, and the interaction between creative and financial considerations
  • is acquainted with the use of agreements and contracts in productions
  • has knowledge of how to carry out a project, based on topics taken from the study programs subject areas
  • has knowledge of production associated with technological interactive media products
  • has knowledge of critical thinking, communication and problem solving related to technological and interactive products
  • has broad knowledge of his/her own area of specialization and an understanding of related subject areas
  • has knowledge of creative processes in a project
  • has knowledge of fundamental mindset in relation to entrepreneurship, self-promotion and marketing strategy

Skills:

The student

  • is able to estimate workload against quality
  • is, in a given setting, able to give different types of presentation to promote a project
  • is able to develop the production process of an interdisciplinary project
  • is fully conversant with critical thinking, logic, communication and problem solving in a group
  • is able to use professional knowledge to carry out and participate in a development project and have an understanding of different development and project management methods
  • is fully conversant with and is able to use relevant tools, methods and theories for his/her own project
  • is able to understand design processes from idea to end product
  • is able to understand technological processes from idea to end product
  • is able to work creatively with technology and design subjects in problem solving
  • is able to use professional knowledge and results of research and development work that are relevant to the topic of research
  • is able to reflect on and evaluate his/her own work on a project and the development process
  • is able to reflect on his/her own professional practice and adapt it under supervision

General competence:

The student

  • is able to develop ideas and concepts for games, virtual experiences, animated short films or equivalent projects
  • is able to plan and execute projects over an extended period of time as part of a group, and in accordance with ethical requirements and guidelines
  • is able to disseminate important academic material orally and in writing
  • is able to take part in discussions related to an issue in a project
  • is fully conversant with the Norwegian or English language orally and in writing, and is able to use the language to a high standard in professional contexts and in academic work
  • is able to inspire and facilitate entrepreneurship, new thinking and innovation
  • is able to disseminate important academic material orally, in writing and visually
  • has competence in how to use different types of digital tools effectively and methodically
  • has information literacy
  • is able to think strategically in relation to self-promotions, marketing strategy and business concept

Course content

Central topics:

  • planning pre-production of a project
  • estimation (bottom-up method, three-point estimation)
  • roles and leadership
  • pitching and presentation techniques
  • project management
  • development of ideas
  • development of project description
  • productions are carried out in accordance with common guidelines
  • the work is carried out by teams that follow project methodology
  • development of a digital product with a project report based on professional knowledge and reflection on own working and learning process

Teaching and working methods

The course is organized in two parts, Part 1 and Part 2. Part 1 is conducted during 5th semester, is a combination of lectures, practical exercises, self-study and supervision, while focusing on the Pre-production phase.  Part 2 conducted during 6th semester, is focusing on the Production phase, and is primarily organized as self-study while students work in groups and take part in group seminars and supervision with an appointed supervisor. Each group will have regular sessions with their supervisor during the semester. The project groups may choose to associate their project work with an external partner. Presentations will be given of potential external partners. Topics and the research questions will be worked out in conjunction with supervisors during Part 1, but all projects must receive prior approval from the institute before they can be carried out in Part 2. In cases where the group's own project cannot be approved, the group may be assigned a project with an internal or external partner.

Coursework requirements

  • presentation and submission of 1-4 group assignments
  • attendance at lectures in accordance with the teaching plan
  • attendance at laboratory teaching in accordance with the teaching plan
  • attendance at 2–3 group seminars
  • attendance at 5–10 supervision sessions

Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.

Examination

A group project consisting of product and report. An oral group examination can adjust the project's grade up or down one whole grade.

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.