2IAVRP21 Introduction to VR/AR Production

Learning outcomes

Learning outcome

On successful completion of the course, the student has acquired the following learning outcome:


The student

  • has knowledge of current and past development paths in virtual reality and augmented reality market
  • has knowledge of the differences and common areas between virtual reality and augmented reality
  • has knowledge of the full workflow stages in interactive 3D content development that involve use of virtual reality (VR) and augmented reality (AR)
  • has knowledge of how to produce functional storyboard for basic interactive content for various platforms
  • has knowledge of how to apply project management technique SCRUM for small projects
  • has knowledge of how to recognize and identify various reference materials and focus on 3D content
  • has knowledge of how to use and made basic transformation on various CAD/DCC formats for further VR/AR use
  • has knowledge of how to practically convert the 3D files and use optimization of the graphic features


The student

  • can set up a production plan for a Virtual Reality and Augmented Reality projects
  • can take 2D CAD/DCC geometry through a 3D pipeline for 3D interactive Productions

General competence

The student

  • can give professional reasons for the decisions made during the development process both in writing and orally
  • can take part in professional discussions regarding the structure of Virtual Reality and Augmented Reality projects

Course content


  • Introduction to subject of virtual reality and augmented reality
  • History and present state of the solutions
  • Hardware and software solution overview
  • Immersion and Stereoscopy - 3D vision role in interactive VR applications
  • Introduction to interaction concepts in VR/AR systems
  • The current view on the future prospects in VR / AR area and role of EON Reality
  • Understanding project and project management
  • Role and responsibilities of project manger
  • Content development team – roles and responsibilities
  • Briefing sessions
  • Storyboard creation
  • Software development management methods
  • Scheduling and project planning
  • Creation of the project proposal
  • Tools supporting project management
  • Introduction to SCRUM and Kanban techniques
  • Specifics of content development projects in area of VR and AR
  • Review of typical CAD and DCC format that can be used in interactive content development
  • Export / Import operations using native support in EON Studio
  • Export / Import and optimisation of native CAD formats with various software packages
  • Good practice when converting geometry
  • Use of standardised 3D model file type formats
  • Role of external software in data translation
  • EON Experience AVR optimization of the models
  • Advance EON Raptor techniques while exporting geometries to interactive scenes

Teaching and working methods

Organisation and teaching methods

The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision. 

Teaching in plenary sessions and individual work/individual assignments.

Coursework requirements

Course requirements that must be approved before being eligible to sit the examination

  • 2-5 individual assignments
  • 80% attendance



  • 6 hour individual practical and written exam

Graded letter marks are used, from A – F, where E is the lowest pass grade.

The examination can be given in Norwegian.