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2IAVRP21 Introduction to VR/AR Production
Learning outcomes
Learning outcome
On successful completion of the course, the student has acquired the following learning outcome:
Knowledge
The student
- has knowledge of current and past development paths in virtual reality and augmented reality market
- has knowledge of the differences and common areas between virtual reality and augmented reality
- has knowledge of the full workflow stages in interactive 3D content development that involve use of virtual reality (VR) and augmented reality (AR)
- has knowledge of how to produce functional storyboard for basic interactive content for various platforms
- has knowledge of how to apply project management technique SCRUM for small projects
- has knowledge of how to recognize and identify various reference materials and focus on 3D content
- has knowledge of how to use and made basic transformation on various CAD/DCC formats for further VR/AR use
- has knowledge of how to practically convert the 3D files and use optimization of the graphic features
Skills
The student
- can set up a production plan for a Virtual Reality and Augmented Reality projects
- can take 2D CAD/DCC geometry through a 3D pipeline for 3D interactive Productions
General competence
The student
- can give professional reasons for the decisions made during the development process both in writing and orally
- can take part in professional discussions regarding the structure of Virtual Reality and Augmented Reality projects
Course content
Contents
- Introduction to subject of virtual reality and augmented reality
- History and present state of the solutions
- Hardware and software solution overview
- Immersion and Stereoscopy - 3D vision role in interactive VR applications
- Introduction to interaction concepts in VR/AR systems
- The current view on the future prospects in VR / AR area and role of EON Reality
- Understanding project and project management
- Role and responsibilities of project manger
- Content development team – roles and responsibilities
- Briefing sessions
- Storyboard creation
- Software development management methods
- Scheduling and project planning
- Creation of the project proposal
- Tools supporting project management
- Introduction to SCRUM and Kanban techniques
- Specifics of content development projects in area of VR and AR
- Review of typical CAD and DCC format that can be used in interactive content development
- Export / Import operations using native support in EON Studio
- Export / Import and optimisation of native CAD formats with various software packages
- Good practice when converting geometry
- Use of standardised 3D model file type formats
- Role of external software in data translation
- EON Experience AVR optimization of the models
- Advance EON Raptor techniques while exporting geometries to interactive scenes
Teaching and working methods
Organisation and teaching methods
The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.
Teaching in plenary sessions and individual work/individual assignments.
Coursework requirements
Course requirements that must be approved before being eligible to sit the examination
- 2-5 individual assignments
- 80% attendance
Examination
Examination
- 6 hour individual practical and written exam
Graded letter marks are used, from A – F, where E is the lowest pass grade.
The examination can be given in Norwegian.