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2CCAVR21 Content Creation for VR/AR
Learning outcomes
Learning outcome
On successful completion of the course, the student has acquired the following learning outcome:
Knowledge
The student
- has knowledge of a 3D model creation processes
- has knowledge of 3D formats and industry standards in 3D modelling software
- has knowledge of how to create complex models that fits the professional criteria of optimized low polygonal model.
- has knowledge of how to create complex models that fits the professional criteria of optimized high polygonal model.
- has knowledge of how to apply skills in improve the visual quality of the models via photographic texture creation.
- has knowledge of types of mapping and optimization techniques for apply the textures into models.
- has knowledge of how to generate and convert the key frame animated 3D models into interactive application formats.
- has knowledge of how to create advanced animations that used boning and rigged structure 3D models.
- has knowledge of how to create advanced animation with focus on quality of character, and other character-driven elements.
- has knowledge of how to rig a 3D-character or 3D-object for different specialised animation types and purposes.
Skills
The student
- can master the process of 3D model creation following industry standards
- can start and finish 3D-modeling projects from planning face to final textured product
- can finalise 2D and 3D assets for use in interactive applications
- can demonstrate the ability to utilise advanced features and good practice in building models for immersive systems
- can create advanced animation with focus on quality of character, and other character-driven elements.
- can rig a 3D-character or 3D-object for different specialised animation types end purposes
- can utilise animations techniques with focus on use in real time rendering engine
General competence
The student
- can give professional reasons for the decisions made during the development process both in writing and orally
- can plan, develop and produce content for VR/AR productions based on different criteria.
- can disseminate comprehensive independent work and master the discipline of expression
Course content
Contents
- Understand 3D model creation processes
- Learn industry standard 3D-applications
- Basics and semi-advance low polygonal modelling
- Basics and semi-advance high polygonal modelling
- Texture creation
- UV-mapping
- Practical creation of 2D and 3D assets for use interactive applications creation
- Advance features and good practice in building models for immersive systems
- Key frame animation techniques
- Rigging techniques for different types of models and purpose
- Rigging for AR applications
- Low and high poly model animation
- Animations for real time rendering engines
- Geometry conversion and export Tools
- Conversion geometry to industry standard 3D-application and real time rendering engine
- Different type data transfer between instances of interactive applications
Teaching and working methods
Organisation and teaching Methods
The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.
Teaching in plenary sessions and individual work/individual assignments.
Coursework requirements
Course requirements that must be approved before being eligible to sit the examination
- 2-4 individual assignments
- 80% attendance
Examination
Examination
- 6 hour individual practical and written exam
Graded letter marks are used, from A – F, where E is the lowest pass grade.
The examination can be given in Norwegian.