2AVRPP31 VR/AR Professional Practice

Learning outcomes

Learning outcome

On successful completion of the course, the student has acquired the following learning outcome:


The student

  • has knowledge of how to work with development of VR/AR applications in real industry environment
  • has knowledge of industry standards in VR/AR development
  • has specialized knowledge of Virtual Reality and Augmented Reality
  • has advanced knowledge of production pipelines in a corporate setting
  • has specialised knowledge of the production of content for VR and AR productions
  • has in depth knowledge of critical thinking, communication and problem solution linked to content development
  • knows of national and international research and development work that is relevant for VR and AR development.


The student

  • can master and apply relevant professional tools, methods and theory for VR and AR content creation
  • master design processes from idea to end product, both independently and in team
  • can apply professional knowledge and relevant results from research and development work underlying VR and AR productions
  • can reflect on his/her own professional performance and adjust it under supervision
  • can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material
  • master critical thinking, logic, communication and problem solution

General competence

The student

  • can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines  
  • has insight into relevant professional and work ethical issues, and is able to contribute to a professional community
  • can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life
  • can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others 
  • can use knowledge and skills within content development in new areas 
  • can give professional reasons for the decisions made during the development process both in writing and orally
  • can take part in professional discussions regarding the of VR/AR development following industry standards and development tools


Course content


  • Gain work experience in a real VR/AR production pipeline, using industry standard tools and development processes.
  • Gain experience working with real customers in a professional working environment for VR/AR application development
  • Project management
  • Professional workflows
  • Idea promotion
  • Marketing
  • Installation support
  • Team work
  • Communication and development
  • Entrepreneurship / incubator
  • Concept of Edutainment
  • Concept of Education
  • Concept of Industry

Teaching and working methods

Organisation and teaching methods

The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.

The course duration is one semester from January to June.

Teaching in plenary sessions and individual work/individual assignments.

Coursework requirements

Course requirements that must be approved before being eligible to sit the examination

  • 2-6 group or individual supervised assignments
  • attendance to mentoring sessions
  • 80% attendance



  • Porfolio consisting of 1-3 assignments individually assessed. Oral individual exam with grade adjustment possibility.  

The examination can be given in Norwegian.

Graded letter marks are used, from A – F, where E is the lowest pass grade.