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2AVRPP31 VR/AR Professional Practice
Learning outcomes
Learning outcome
On successful completion of the course, the student has acquired the following learning outcome:
Knowledge
The student
- has knowledge of how to work with development of VR/AR applications in real industry environment
- has knowledge of industry standards in VR/AR development
- has specialized knowledge of Virtual Reality and Augmented Reality
- has advanced knowledge of production pipelines in a corporate setting
- has specialised knowledge of the production of content for VR and AR productions
- has in depth knowledge of critical thinking, communication and problem solution linked to content development
- knows of national and international research and development work that is relevant for VR and AR development.
Skills
The student
- can master and apply relevant professional tools, methods and theory for VR and AR content creation
- master design processes from idea to end product, both independently and in team
- can apply professional knowledge and relevant results from research and development work underlying VR and AR productions
- can reflect on his/her own professional performance and adjust it under supervision
- can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material
- master critical thinking, logic, communication and problem solution
General competence
The student
- can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines
- has insight into relevant professional and work ethical issues, and is able to contribute to a professional community
- can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life
- can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others
- can use knowledge and skills within content development in new areas
- can give professional reasons for the decisions made during the development process both in writing and orally
- can take part in professional discussions regarding the of VR/AR development following industry standards and development tools
Course content
Contents
- Gain work experience in a real VR/AR production pipeline, using industry standard tools and development processes.
- Gain experience working with real customers in a professional working environment for VR/AR application development
- Project management
- Professional workflows
- Idea promotion
- Marketing
- Installation support
- Team work
- Communication and development
- Entrepreneurship / incubator
- Concept of Edutainment
- Concept of Education
- Concept of Industry
Teaching and working methods
Organisation and teaching methods
The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.
The course duration is one semester from January to June.
Teaching in plenary sessions and individual work/individual assignments.
Coursework requirements
Course requirements that must be approved before being eligible to sit the examination
- 2-6 group or individual supervised assignments
- attendance to mentoring sessions
- 80% attendance
Examination
Examination
- Porfolio consisting of 1-3 assignments individually assessed. Oral individual exam with grade adjustment possibility.
The examination can be given in Norwegian.
Graded letter marks are used, from A – F, where E is the lowest pass grade.