/1 2AVRPP31 VR/AR Professional Practice Learning outcomes Learning outcomeOn successful completion of the course, the student has acquired the following learning outcome:KnowledgeThe student has knowledge of how to work with development of VR/AR applications in real industry environment has knowledge of industry standards in VR/AR development has specialized knowledge of Virtual Reality and Augmented Reality has advanced knowledge of production pipelines in a corporate setting has specialised knowledge of the production of content for VR and AR productions has in depth knowledge of critical thinking, communication and problem solution linked to content development knows of national and international research and development work that is relevant for VR and AR development. SkillsThe student can master and apply relevant professional tools, methods and theory for VR and AR content creation master design processes from idea to end product, both independently and in team can apply professional knowledge and relevant results from research and development work underlying VR and AR productions can reflect on his/her own professional performance and adjust it under supervision can find, assess, use and refer to relevant research and development work, artistic and technical development work and other pertinent professional material master critical thinking, logic, communication and problem solution General competenceThe student can analyse, plan and carry out varied work tasks and projects over a protracted time period, alone and as a group participant, and in accordance with ethical requirements and guidelines has insight into relevant professional and work ethical issues, and is able to contribute to a professional community can inspire and facilitate entrepreneurship, new thinking and innovation and to involve local working, social and cultural life can disseminate central subject matter orally and in writing, to take part in professional discussions within the subject area and share his/her knowledge and experiences with others can use knowledge and skills within content development in new areas can give professional reasons for the decisions made during the development process both in writing and orally can take part in professional discussions regarding the of VR/AR development following industry standards and development tools Course content Contents Gain work experience in a real VR/AR production pipeline, using industry standard tools and development processes. Gain experience working with real customers in a professional working environment for VR/AR application development Project management Professional workflows Idea promotion Marketing Installation support Team work Communication and development Entrepreneurship / incubator Concept of Edutainment Concept of Education Concept of Industry Teaching and working methods Organisation and teaching methodsThe course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.The course duration is one semester from January to June.Teaching in plenary sessions and individual work/individual assignments. Coursework requirements Course requirements that must be approved before being eligible to sit the examination 2-6 group or individual supervised assignments attendance to mentoring sessions 80% attendance Examination Examination Porfolio consisting of 1-3 assignments individually assessed. Oral individual exam with grade adjustment possibility. The examination can be given in Norwegian.Graded letter marks are used, from A – F, where E is the lowest pass grade.