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3DKG2300 3D-Art & Generalisation III

Learning outcomes

Once the student has passed the course, he/she will have achieved the following learning outcomes:


The student

  • has knowledge of how to create a complete rig for use in digital productions
  • has knowledge of anatomy related to rigging organic 3D-models
  • has knowledge of rigging for games and real-time systems versus rigging for animated films and VFX
  • has knowledge of hierarchies, constraints and nodes structures
  • has knowledge of the design of an animation controller for a rig
  • has knowledge of posing and composition of characters for still images
  • has knowledge of anatomy related to organic modelling


The student

  • is able to rig a character based on standard bones and skinning of a mesh
  • is able to rig using other techniques than bones (e.g. deformers and other techniques resulting in vertex animation)
  • is able to make deliberate decisions concerning rigging for a game engine versus for animated films
  • is able to blend geometry using techniques like blend shapes, morph targets or similar.
  • is able to plan and set up an anatomically correct rig
  • is able to create rigs with tidy user interfaces that focus on the user (the animator)
  • is able to stage interesting poses and compositions

General competence

The student

  • is able to justify decisions made when building a rig in relation to the type of product
  • is able to find and use relevant professional subject material for 3D character rigging
  • is able to understand relevant issues and contribute in a professional discussion regarding good organic modelling
  • is able to use 3D software effectively and systematically

Course content

Central topics:

  • character rigging
  • anatomy for rigging organic models
  • rigging for games versus rigging for animated films and VFX
  • hierarchies, constraints and nodes
  • Geometry blending (blend shapes, as.)
  • skinning
  • animation controllers
  • posing
  • anatomy

Teaching and working methods

The course is organized as a combination of lectures, practical exercises, self-study and supervision.

Coursework requirements

  • 2–4 individual assignments
  • attendance at lectures in accordance with the teaching plan
  • attendance at laboratory teaching in accordance with the teaching plan

Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.


  • 2 individual folder assignments where folder 1 counts 40% and folder 2 counts 60% of the finale grade and where folder 2 has to be prepared for the degree show

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.