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ANS2300 Animation III & Acting

Learning outcomes

Once the student has passed the course, he/she will have achieved the following learning outcomes:

Knowledge

The student

  • has broad knowledge of animation concepts & styles
  • has knowledge of character development
  • has knowledge of acting and dramaturgy for animation
  • has knowledge of the process of using motion capture to create animation

Skills

The student

  • is able to create credible and appealing animation
  • is able to use dramaturgical analysis around acting and critical evaluation of animation
  • is able to animate diverse styles, such as classic cartoony, and realistic animations
  • is able to use advanced visual storytelling

General competence

The student

  • has insight into advanced animation and storytelling and can participate in artistic and academic discussions.
  • has capability to prepare and apply animation into game productions. 
  • has insight to different animation styles

Course content

Central topics:

  • acting
  • dramaturgy
  • advanced body mechanics
  • cinematography
  • advanced visual storytelling
  • advanced character development
  • classic cartoon animation

Teaching and working methods

The course is organized as a combination of lectures, practical exercises, regular submissions, self-study and supervision.

Coursework requirements

  • 2–5 individual assignments
  • 1 group assignment attendance at lectures in accordance with the teaching plan
  • attendance at laboratory teaching in accordance with the teaching plan

Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.

Examination

  • 2 individual folder assignments where at least one must be prepared for the Degree show. Each assignment counts 50% of the final grade

Alphabetical grades are used on degree from A to F, with E as the lowest passing grade.