Once the student has passed the course, he/she will have achieved the following learning outcomes:
has broad knowledge of animation
has knowledge of anatomy, body mechanics and physicality
has knowledge of how to add personality to animations
has knowledge of character development
has knowledge of story development
has knowledge of game animation
is able to apply animation principles and techniques
is able to use acting techniques in animation
is able to communicate story and character personality through animation
is able to make animation sequences for computer games
is able to convey convincing movements and personality in animation
is able to develop an animation from idea to finished product
Is able to prepare and apply animation into game productions.
is able to accept and give artistic and academic feedback
Body mechanics, anatomy and physicality
the influence of the art of acting on the animation artist
the seven essential principles of the art of acting
personality and character in animations
Teaching and working methods
The course is organized as a combination of lectures, practical exercises, regular submissions, self-study and supervision.
2-4 individual and/or group-based assignments
attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
2 individual folder assignments where at least one must be prepared for the Degree show. Each assignment counts 50% of the final grade
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.