Once the student has passed the course, he/she will have achieved the following learning outcomes:
has broad knowledge of the methods for planning time-based media with mood boards and storyboards
has broader knowledge of the aesthetically and perceptional use of color
has general knowledge of typography
has knowledge of the principal relationship between form and content
has broad knowledge of different formal pictorial depth characteristics and constructed perspective
has, with a perspective from the practical field, knowledge of artistic and design-related practice, intentions, works, styles, genres, motion and institutions
has knowledge of the relationship between the design and its visual elements.
has broader knowledge of principles relating to UI (user interface) & UX (user experience) design
has broader knowledge about the principles of cinematic storytelling
has knowledge of cinematics and editing techniques.
has knowledge of directing
is conversant with principles of image composition and sequence-based storytelling
is able to use different design and drawing techniques to translate and interpret experiences visually, emotionally and aesthetically
is able to express himself/herself visually as a common basis for communication, in dialogue with others
is able to create visual presentations that reproduce accurate observations
Is able to utilize UI & UX design principals to set up logical and efficient interactive systems
is able to use visual pictorial language to create certain expressions and moods in interactive & time-based media
is fully conversant with critical thinking and problem solving in the development process
Is able to set up basic interactivity in a game engine
has developed his/her own stylistic visual point of view
is able to show directing skills in relation to the production of graphics for time-based media
is able to present his/her work and communicate professional intentions in a clear and professional manner
UI (user interface) & UX (user experience) design
Visual literacy & storytelling
compositing, layers and graphic masking
Implementation of 2D & 3D elements in 3D-Space
visualization with a game engine
Teaching and working methods
The course is organised as a combination of lectures, practical creative exercises, submission of weekly assignments, self-study, plenary reviews and supervision.
3-5 individual assignments
attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
2 individual folder assignments where at least one must be prepared for the Degree show. Each assignment counts 50% of the final grade
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.