Once the student has passed the course, he/she will have achieved the following learning outcomes:
has knowledge of creating a showcase
has knowledge of promotion and marketing of own portfolio and other relevant work
has knowledge of distributions of games and films
has knowledge of how to apply for grants for producing games and films
has knowledge of how to start up a business
has knowledge of how to read, interpret and write a contract
has knowledge of laws and regulations related to games and films
is able to market own work/portfolio (demo reel / website)
is able to arrange and conduct a showcase event
is able to write an application for funding a game project
is able to understand copyright laws, and what a standard contract should include
has an understanding support systems, grant programs and marked
is able to plan and prepare his/her own professional career
Marketing of own brand and work
Laws and regulations with the field of games and film
Teaching and working methods
The course is organized as a combination of lectures, practical exercises, self-study and supervision.
Through the whole course the students will work individually with one assignment, with the goal of producing a demo reel and a written basic strategical plan for self-branding as a visual artist.
2-4 individual assignments
attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
1 individual folder assignment which counts 100% of the final grade
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.