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3DKG1100 3D-Art & Generalisation I

Learning outcomes

Once the student has passed the course, he/she will have achieved the following learning outcomes

Knowledge

The student

  • has knowledge of  efficient  3D modelling
  • has knowledge of UV mapping, texturing and surface shaders 
  • has knowledge of rigging  
  • has knowledge of animation 
  • has knowledge of camera and lighting in 3D space
  • has knowledge of basic rendering and composition
  • has knowledge of file structure conventions and workflow in 3D applications  
  • has insight into the historical evolution of 3D in computer games and movies 

Skills

The student   

  • is able to use 3D application at a basic level  
  • is able to create simple 3D models for use in games and animated films 
  • is able to apply UV mapping to simple polygon-based 3D models  
  • is able to make use of material shaders and textures to create credible surfaces on 3D models 
  • is able to create an interesting composition with simple models and an adapted use of 3-point lighting and camera  
  • is able to make simple key-frame animations based on the principles of animation 
  • is able to render still images and image sequences using both hardware and software render engines 
  • is able to make sensible decisions regarding settings for the render engine in use
  • is able to make appropriate choices of file formats for export, import and rendering
  • is able to adapt the user interface of the 3D software in order to increase the efficiency of the workflow
  • is able to organize a project with regard to file structure and layout in the 3D software used 

General competence

The student

  • is able to give considered reasons for the decisions made during the development process, both in writing and orally  
  • is able to take part in professional discussions about the structure of a 3D model 
  • is able to participate in professional discussions about 3D production development and the processes involved 

Course content

Central topics:

  • 3D software user interface 
  • polygon and surface/spline modelling  
  • UV mapping 
  • material shaders and textures  
  • appropriate use of composition, lighting and camera in 3D space 
  • use of hardware and software render engines for rendering of still images and image sequences  
  • file structures and file formats 

Teaching and working methods

The course is organized as a combination of lectures, practical exercises, weekly submission of assignments, self-study, and supervision.

Teaching in plenary sessions and individual work/assignments.

Coursework requirements

  • 1-3 individual assignments
  • attendance at lectures in accordance with the teaching plan
  • attendance at laboratory teaching in accordance with the teaching plan

Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.

Examination

  • 6-hour individual written examination which counts for 40% of the final grade
  • 1 individual folder assignment which counts for 60% of the final grade

Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.