Once the student has passed the course, he/she will have achieved the following learning outcomes:
has good knowledge of the different phases of a project from pre-production, production, to post-production
is acquainted with game design, development and testing of a computer game
has knowledge of historical references in the gaming industry
has knowledge of how to find sources of inspiration and use it in one’s own work
has knowledge of how to develop a cohesive design that culminates in a computer game or interactive product
has knowledge of and is able to carry out an analysis of an interactive product (games, cross-media, etc.)
has knowledge of storytelling in computer games
is able to work on an interdisciplinary team
is able to write an analytical academic text
has an understanding of different project management methods and processes
is able to use simple and effective digital art and sound in a production
is able to limit the production to the most essential functions and focus on UX
is able to meet the milestone for first playable, user test the product and take it on to its final version as a gold master
is familiar with the pipeline between 3D application and game engine
has common knowledge with the history of computer games
is able to find, assess and refer to sources of inspiration from games and the film industry
is able to use source references in his/her own work
is able to plan a computer game project in an interdisciplinary working group
is able to give considered reasons for decisions made during the development process
is able to express the production idea in pitch presentations
design documents such as Art Bible, style guide
development of ideas and finding sources of inspiration
maintain a project page and keep it up to date with the production
Gantt chart and, if relevant, other planning aids
wireframes, animation blocking and GUI testing
making digital art, animation, sound for a computer game production
historical developments in computer games
interdisciplinary development of a project
Teaching and working methods
The course is organized as a combination of lectures, practical exercises, self-study and supervision.
2–4 group-based assignments
attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
1 individual folder assignment which counts for 60% of the final grade
1 group assignment which counts for 40% of the final grade
In the case of group examinations, all participants share responsibility for the full content of the assignment/product/performance.
To pass the course, all examinations must be passed.
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.