By completing the course, the student will have achieved the following learning outcomes:
has extensive knowledge of central topics, theories, issues, processes, tools and methods related to gamification
is familiar with research and development work related to gamification
has knowledge of the subject area’s history, traditions, characteristics and place in society
has knowledge of the social aspects of gamification
is able to apply academic knowledge and relevant results from research and development work to practical and theoretical issues in order to develop gamification using an appropriate game engine
is able to reflect on their own professional practice and adapt it under supervision
is able to find, evaluate and refer to information and academic material, and present it in ways that shed light on an issue
is fully conversant with relevant professional tools, techniques and forms of expression
is able to update their knowledge on gamification
is able to exchange points of view and experiences with others with a background from the subject area and thus contribute to the development of best practices
is familiar with new thinking and innovation processes
Gamification is the use of game thinking and game technology in a non-game-based context. The course is both practically and theoretically oriented, focusing on gamifying a reality-based data set for use in teaching or visualisation.
developing a gamification product
opportunities and market for gamification products
Teaching and working methods
The course is organised as a combination of lectures, practical exercises and supervision. Throughout the course, students will do practical work on a gamification project individually and in groups.
2-4 group-based assignments
attendance at lectures in accordance with the teaching plan
attendance at laboratory teaching in accordance with the teaching plan
Passed coursework requirements are only valid for 12 months. Students who apply for retake of exams/folder assignments after 12 months will have to pass the coursework requirements again next time the course is taught.
1 group-based oral examination which counts for 40% of the grade
1 group-based folder assignment which count for 60% of the grade
In the case of group examinations, all group members share responsibility for the full content of the assignment/product/performance.
To pass the course, both examinations must receive a passing grade.
Alphabetical grades are used, on a scale from A to F, with E as the lowest passing grade.