Language: NOR | ENG
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2CCAVR21 Content Creation for VR/AR

Learning outcomes

Learning outcome

On successful completion of the course, the student has acquired the following learning outcome: 

Knowledge

The student

  • has knowledge of a 3D model creation processes
  • has knowledge of 3D formats and industry standards in 3D modelling software
  • has knowledge of how to create complex models that fits the professional criteria of optimized low polygonal model.
  • has knowledge of how to create complex models that fits the professional criteria of optimized high polygonal model.
  • has knowledge of how to apply skills in improve the visual quality of the models via photographic texture creation.
  • has knowledge of types of mapping and optimization techniques for apply the textures into models.
  • has knowledge of how to generate and convert the key frame animated 3D models into interactive application formats.
  • has knowledge of how to create advanced animations that used boning and rigged structure 3D models.
  • has knowledge of how to create advanced animation with focus on quality of character, and other character-driven elements.
  • has knowledge of how to rig a 3D-character or 3D-object for different specialised animation types and purposes.

Skills

The student

  • can master the process of 3D model creation following industry standards
  • can start and finish 3D-modeling projects from planning face to final textured product
  • can finalise 2D and 3D assets for use in interactive applications
  • can demonstrate the ability to utilise advanced features and good practice in building models for immersive systems
  • can create advanced animation with focus on quality of character, and other character-driven elements.
  • can rig a 3D-character or 3D-object for different specialised animation types end purposes
  • can utilise animations techniques with focus on use in real time rendering engine

General competence

The student

  • can give professional reasons for the decisions made during the development process both in writing and orally
  • can plan, develop and produce content for VR/AR productions based on different criteria.
  • can disseminate comprehensive independent work and master the discipline of expression

Course content

Contents

  • Understand 3D model creation processes
  • Learn industry standard 3D-applications
  • Basics and semi-advance low polygonal modelling
  • Basics and semi-advance high polygonal modelling
  • Texture creation
  • UV-mapping
  • Practical creation of 2D and 3D assets for use interactive applications creation
  • Advance features and good practice in building models for immersive systems
  • Key frame animation techniques
  • Rigging techniques for different types of models and purpose
  • Rigging for AR applications
  • Low and high poly model animation
  • Animations for real time rendering engines
  • Geometry conversion  and export Tools
  • Conversion geometry to industry standard 3D-application and real time rendering engine
  • Different type data transfer between instances of interactive applications

Teaching and working methods

Organisation and teaching Methods

The course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.

Teaching in plenary sessions and individual work/individual assignments.

Coursework requirements

Course requirements that must be approved before being eligible to sit the examination

  • 2-4 individual assignments
  • 80% attendance 

Examination

Examination

  • 6 hour individual practical and written exam

Graded letter marks are used, from A – F, where E is the lowest pass grade.

The examination can be given in Norwegian.