/1 2CCAVR21 Content Creation for VR/AR Learning outcomes Learning outcomeOn successful completion of the course, the student has acquired the following learning outcome: KnowledgeThe student has knowledge of a 3D model creation processes has knowledge of 3D formats and industry standards in 3D modelling software has knowledge of how to create complex models that fits the professional criteria of optimized low polygonal model. has knowledge of how to create complex models that fits the professional criteria of optimized high polygonal model. has knowledge of how to apply skills in improve the visual quality of the models via photographic texture creation. has knowledge of types of mapping and optimization techniques for apply the textures into models. has knowledge of how to generate and convert the key frame animated 3D models into interactive application formats. has knowledge of how to create advanced animations that used boning and rigged structure 3D models. has knowledge of how to create advanced animation with focus on quality of character, and other character-driven elements. has knowledge of how to rig a 3D-character or 3D-object for different specialised animation types and purposes. SkillsThe student can master the process of 3D model creation following industry standards can start and finish 3D-modeling projects from planning face to final textured product can finalise 2D and 3D assets for use in interactive applications can demonstrate the ability to utilise advanced features and good practice in building models for immersive systems can create advanced animation with focus on quality of character, and other character-driven elements. can rig a 3D-character or 3D-object for different specialised animation types end purposes can utilise animations techniques with focus on use in real time rendering engine General competenceThe student can give professional reasons for the decisions made during the development process both in writing and orally can plan, develop and produce content for VR/AR productions based on different criteria. can disseminate comprehensive independent work and master the discipline of expression Course content Contents Understand 3D model creation processes Learn industry standard 3D-applications Basics and semi-advance low polygonal modelling Basics and semi-advance high polygonal modelling Texture creation UV-mapping Practical creation of 2D and 3D assets for use interactive applications creation Advance features and good practice in building models for immersive systems Key frame animation techniques Rigging techniques for different types of models and purpose Rigging for AR applications Low and high poly model animation Animations for real time rendering engines Geometry conversion and export Tools Conversion geometry to industry standard 3D-application and real time rendering engine Different type data transfer between instances of interactive applications Teaching and working methods Organisation and teaching MethodsThe course is organised as a combination of lectures, practical exercises, weekly hand-ins, self-study and supervision.Teaching in plenary sessions and individual work/individual assignments. Coursework requirements Course requirements that must be approved before being eligible to sit the examination 2-4 individual assignments 80% attendance Examination Examination 6 hour individual practical and written exam Graded letter marks are used, from A – F, where E is the lowest pass grade.The examination can be given in Norwegian.